![Adventures in 3D — A Cinema 4d to iOS AR Quicklook / USDZ Workflow | by Dan Thompson | Perficient Digital Labs Adventures in 3D — A Cinema 4d to iOS AR Quicklook / USDZ Workflow | by Dan Thompson | Perficient Digital Labs](https://miro.medium.com/v2/resize:fit:1200/1*h1B_wDfP6aH3FbBykPpi1w.png)
Adventures in 3D — A Cinema 4d to iOS AR Quicklook / USDZ Workflow | by Dan Thompson | Perficient Digital Labs
Yasuhito Nagatomo🌛 on Twitter: "4. modify the scanned meshes with Blender 5. export it as a glTF file 6. convert it to USDZ with Reality Converter 7. look at the USDZ with
![USDz import from fusion-360 (cant create joints between different parts of a robot body)) - Isaac Sim - NVIDIA Developer Forums USDz import from fusion-360 (cant create joints between different parts of a robot body)) - Isaac Sim - NVIDIA Developer Forums](https://global.discourse-cdn.com/nvidia/original/3X/3/e/3e915ce11503c1e7b114ccde37e1dc7ae019a559.jpeg)